![]() ![]() Exposed Actor.SetWeaponParentScale() and Actor.SetWeaponParentApproximateWorldScale() Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() Added Big Head mutator (Your head grows as you get a higher kill-streak) Updated the engine version to Unity 2020.3.34f1 As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Hey, here's a quick mini-update with some fixes and additions to the game.
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